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AI will prioritize them, leaving your troops unharmed (for the like five seconds that the skeletons will survive). They're good meat shields and allow the Orcs to launch more effective counterassaults - park at the bridge outside their base, kill their attack force, reanimate a bunch of skeletons, and send in your army with the skeletons slightly ahead. This is particularly important because Archers are your bread and butter unit - it's an edge you'll be making use of almost every mission.Įdge: Humans. It's also helpful on defense - Spearmen will almost always have to break formation to hit Archers, while Archers can just sit back and fire away. It's particularly true in a game like this where the rate of fire is so much faster than the movement speed. Sometimes I wonder if this was even intended or was initially a typo.Įdge: Humans. The Archer has 5 range and 4 damage the Spearman 4 range and 5 damage. There are five areas where the two races differ: Archer/Spearmen, two Cleric/Necrolyte spells, and two Conjurer/Warlock spells.ġ. Warcraft 1 isn't quite as obvious - probably in part due to the lack of a competitive scene, so unless you have a friend who really likes WC1 and modems, you're mostly playing against the AI. It may actually be the most imbalanced RTS game I've played. This is particularly obvious in Warcraft 2, where Orcs are just so much stronger than Humans. Mostly symmetrical balance only really means that the few differences end up having a big impact.
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